show SOMETHING for being beaten or cutup to near death multiple times. I think if you aren't playing smart, and you keep "going down" over and over and over that you should feel like crap from it, be limping a bit. I think if you get hit at one time for more than your maximum health, it should leave a mark for at least 24 hours. Maybe your groups don't have this problem but I've seen this happen too many times and it just feels. A Player can literally have a maximum of 30 hitpoints, do something REALLY stupid, take 45 points and his friend walks over to him and casts a cantrip and he's good! And this can happen over and over in one encounter or many times before a short or long rest. Even the optional rule seems really soft. Most of my campaigns run 2-3 years with maybe 1 character death if that, and then we "reset" But one of my biggest gripes with 5th (other than the lucky feat LOL) is how soft death is or how soft going unconscious down is. I've never been a DM where my players often die, quite the opposite actually. I learned with AD&D, I Loved 3rd, hated 4th, and love 5th. I've been running D&D for 25+ years, currently have 2 campaigns of 6 players, and have lots and lots of 5e time logged as DM. Little background on me and why I've been working on these optional homebrew rules. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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